Monday, June 8, 2015

Lab Zero Stick Driver Input Lag Test, Part 2: PS3 vs PS4!

This time I did a much better test:  the first frame of Parasoul's s.LP, which is a large difference from her idle stance immediately, and is not affected by frameskip.

It's on my same laggy television, so again, the important part is the difference between the scores, not the scores themselves.

All tests performed at 720p on Class Notes, with the reported time being the difference between the first frame my finger touches the button in any way, to the first frame anything onscreen changes with Parasoul.

Remember! The results are in 120FPS frames, so 2 captured frames = 1 fighting game "frame".

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Lag Test 2, Parasoul s.LP 1st Frame
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PS3, TE:
button + 15
button + 13
button + 13
button + 14
button + 15
button + 15
button + 14
button + 15
Average: 14.25  (7.125 frames in fighting game terms)

PS3, DS3:
button + 13
button + 13
button + 12
button + 13
button + 13
button + 11   <- outlier, the reason the average is lower than the DS4
button + 13
button + 14
Average: 12.75  (6.375 frames in fighting game terms)

PS4, TE:
button + 15
button + 14
button + 14
button + 13
button + 13
button + 15
button + 15
button + 15
Average: 14.25 (!)  (7.125 frames in fighting game terms, same as PS3)

PS4, DS4:
button + 13
button + 14
button + 13
button + 13
button + 12
button + 14
button + 13
button + 13
Average: 13.125  (6.5625 frames in fighting game terms)

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Conclusion:
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On both platforms the TE is 1f slower than either the DS3 or DS4, and because that is native input on the PS3 that implies the TE itself is slower.  This is consistent with other results.  
But there is no input lag difference between PS3 and PS4 Skullgirls, or between the Lab Zero stick driver and a native controller.

Yay? Yay!

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